Hatefarm Eric

merrymelony:

Click to see an animated work in progress version of Page 4 (flash only):
http://merrymelony.com/wp-content/uploads/2014/08/melonytestHDxx_PAGE_4.swf
 A lot went into these panels, including the first look at 13 year old Melony, designing a plausible modern era cell phone, introducing a color palette duality (oranges=life vs blues=technology), and even the very first talk bubbles! I’ve removed the dialogue in case you don’t want it completely spoiled.
For the cell phone, I wanted it’s design to look familiar, in terms of the phones we all use today but unique to the world. It’s shape is reminiscent of a grave stone to symbolize the coming conflict and threat of death. I figure it has two touchscreens, one is more of an menu/auxiliary readout kind of thing that shows the time, functionality, menus, and battery life. It was important to show a low battery on panel 2 as the theme of “low battery/time running out” is a common one throughout the story. The crack in the screen symbolizes the fragility of technology, among other things.
I’m thinking about adding some very mild flickering lighting on her face/eyes/chest from the phone in these two panels. But this is where I start asking questions like, should there be less animation? How much is too much? Is it distracting, is it purposeful, does it add anything…etc…
To introduce young Melony, I decided to get pretty thorough with the animation. I had always said I wanted the animation in this comic to avoid describing main action — instead be minor looping things — but I thought through the small screen on a phone, plus adding some transmission-errory effects, it wouldn’t be too much. And I think it was pretty successful. To do this, I started with just one drawing and colored it, to get her final look down. Never really nailed down her design, if you scroll through the old blog entries. https://38.media.tumblr.com/38040115a4455565f903160c2337a5ce/tumblr_nawji5RBsJ1rw001so1_500.jpg
Then I went on to do some straight ahead keyframe animation — she’s not saying anything, I was just having fun and exploring. Definitely my favorite part.
http://merrymelony.com/wp-content/uploads/2014/08/littlemelony2.swf
Then I added breakdowns and colored everything. I want to maintain a sense of lighting with the character work in MM, so there was a bit of experimentation there. At first I thought I’d show her with dyed orange hair with dark roots, but then decided she should be a natural strawberry blonde. Why is adult Melony’s hair a deeper orange…? That’s for later.
http://merrymelony.com/wp-content/uploads/2014/08/littlemelony4.swf
Then I looked for great ways to do glitch effects. These glitch effects are only going to get more prominent as the story goes on, so they had to be legit. I knew I wasn’t going to draw digital effects with any kind of accuracy, so I found this amazing browser based glitcher — just drag and drop your own photos:
http://snorpey.github.io/jpg-glitch/
Here’s a closeup of Little M all glitched out. It’s gorgeous, I can’t wait to show it closer up in future pages:
http://merrymelony.com/wp-content/uploads/2014/08/PP__0029_Layer-2.jpg
Well that’s all for now — cheers!
-E

from my animated graphic novel project!!!

merrymelony:

Click to see an animated work in progress version of Page 4 (flash only):

http://merrymelony.com/wp-content/uploads/2014/08/melonytestHDxx_PAGE_4.swf

A lot went into these panels, including the first look at 13 year old Melony, designing a plausible modern era cell phone, introducing a color palette duality (oranges=life vs blues=technology), and even the very first talk bubbles! I’ve removed the dialogue in case you don’t want it completely spoiled.

For the cell phone, I wanted it’s design to look familiar, in terms of the phones we all use today but unique to the world. It’s shape is reminiscent of a grave stone to symbolize the coming conflict and threat of death. I figure it has two touchscreens, one is more of an menu/auxiliary readout kind of thing that shows the time, functionality, menus, and battery life. It was important to show a low battery on panel 2 as the theme of “low battery/time running out” is a common one throughout the story. The crack in the screen symbolizes the fragility of technology, among other things.

I’m thinking about adding some very mild flickering lighting on her face/eyes/chest from the phone in these two panels. But this is where I start asking questions like, should there be less animation? How much is too much? Is it distracting, is it purposeful, does it add anything…etc…

To introduce young Melony, I decided to get pretty thorough with the animation. I had always said I wanted the animation in this comic to avoid describing main action — instead be minor looping things — but I thought through the small screen on a phone, plus adding some transmission-errory effects, it wouldn’t be too much. And I think it was pretty successful. To do this, I started with just one drawing and colored it, to get her final look down. Never really nailed down her design, if you scroll through the old blog entries. https://38.media.tumblr.com/38040115a4455565f903160c2337a5ce/tumblr_nawji5RBsJ1rw001so1_500.jpg

Then I went on to do some straight ahead keyframe animation — she’s not saying anything, I was just having fun and exploring. Definitely my favorite part.

http://merrymelony.com/wp-content/uploads/2014/08/littlemelony2.swf

Then I added breakdowns and colored everything. I want to maintain a sense of lighting with the character work in MM, so there was a bit of experimentation there. At first I thought I’d show her with dyed orange hair with dark roots, but then decided she should be a natural strawberry blonde. Why is adult Melony’s hair a deeper orange…? That’s for later.

http://merrymelony.com/wp-content/uploads/2014/08/littlemelony4.swf

Then I looked for great ways to do glitch effects. These glitch effects are only going to get more prominent as the story goes on, so they had to be legit. I knew I wasn’t going to draw digital effects with any kind of accuracy, so I found this amazing browser based glitcher — just drag and drop your own photos:

http://snorpey.github.io/jpg-glitch/

Here’s a closeup of Little M all glitched out. It’s gorgeous, I can’t wait to show it closer up in future pages:

http://merrymelony.com/wp-content/uploads/2014/08/PP__0029_Layer-2.jpg

Well that’s all for now — cheers!

-E

from my animated graphic novel project!!!

Yes it’s true! This trailer there’s more CANDLEMAKER! Excited for the world to see him (as well as the rest of this most excellent film).

Yes it’s true! This trailer there’s more CANDLEMAKER! Excited for the world to see him (as well as the rest of this most excellent film).

The Book Of Life (2014)

Some screenshots…get stoked!

(Source: nadiaerre)

Excited for the world to see this movie!

redd2kx:

Book of Life Concept Art

One of my fondest and proudest animation projects at Reel FX… the time I was character lead on Tweety and Granny and got to animate to the legendary Mel Blanc! Finally someone put an HD version online…I don’t feel like many people got to see this so give it a share, will ya?? Cheers!

waxfang said: I've always loved your work (since mall monkeys) and i'm glad to see you're in a a soon-to-be great film.

Thanks mate!